perm filename REFERE.BIB[ESS,JMC]1 blob
sn#005544 filedate 1971-12-28 generic text, type T, neo UTF8
00100 Brudno
00200 Bruner, J.S., Goodnow, J.J. and Austin, C.A. (1956) A Study of Thinking.
00300 New York: John Willy.
00400 Davis, M. and Putnam, H. (1960) A Computing Procedure for Quantification
00500 Theory. J. ACM, 7, 201.
00600 Gelernter, H.(1959) Realization of a Geometry Theorem Proving Machine. Proc.
00700 ICIP. Paris: UNESCO House.
00800 Greenblatt,R.D., Eastlake, D.E. and Crocker, S.D. (1967) The Greenblatt
00900 Chess Program. Proc. FJCC. Washington: Thompson Book Co.
01000 Hart, T.P. and Edwards, D.dJ. (1961) The Tree Prune (TP) Algorithm.
01100 M.I.T. AI Project: Memo No. 30.
01200 Hewitt, Carl (1967) Description and Theoretical Analysis (using Schemas)
01300 of Planner: A Language for Proving Theorems and Manipulating
01400 Models in a Robot. Ph.D. Thesis, Massachusetts Institute of
01500 Technology.
01600 McCarthy, J. (1959) Programs with Common Sense. Mechanisation of Thought
01700 Processes, Volume I. London:HMSO.
01800 McCarthy, J. and Hayes, P. (1969) Philosophical Problems from the
01900 Standpoint of Artificial Intelligence. Machine Intelligence 4,
02000 pp. 463-502 (eds. Meltzer, B. and Michie, D.). Edinburgh: Edinburgh
02100 University Press.
02200 Newell
02300 Nilsson, N.J. (1971) Problem-Solving Methods in Artificial Intelligence.
02400 New York: McGraw-Hill.
02500 MITRE Corporation.
02600 Russell, S.R. (1963) Improvements in LISP Debugging. Stanford Artificial
02700 Intelligence Project: Memo No. 10.
02800 Russell, R. (1964) Kalah - The Game and the Program. Stanford Artificial
02900 Intelligence Project: Memo No. 22.
03000 Russell, R. (1964) Improvements to the Kalah Program. Stanford Artificial
03100 Intelligence Project: Memo No. 23.
03200 Russell, R. (19 ) Personal Communication.
03300 Ryder, J.L. (1971) Heuristic Analysis of Large Trees as Generated in the
03400 Game of Go. Ph.D. Thesis, Stanford University.
03500 Samuel, A.L.
03600 Shannon, C. (1950) Programming a Digital Computer for Playing Chess.
03700 Philosophy Magazine. 41, 356-375.
03800 Simon
03900 Slagle, J.R., ed. (1971) Artificial Intelligence: The Heuristic Programming
04000 Approach. New York: McGraw-Hill.
04100 Turing, A.M. (1950) Computing Machinery and Intelligence. Mind. 59, 433-
04200 460.